- Extract
GMLive.dllto your project directory (next to.gm82). - Import GMLive scripts by dragging and dropping
GMLive.gmlonto an open GM8.2 editor.
This should add them as individual scripts. - Call
live_init()on game start. - Call
live_update()once per frame somewhere.
- Add live function calls to scripts of interest.
You don't have to add anything to object events and timeline moments. - Run the game.
- Change the code of interest and save the file/project (this is important!) to see changes in-game.
- If you are using the GameMaker 8.2 Console extension, the extension will report what it's doing to the console window.
The extension will not do anything if it cannot find GMLive.dll,
but you may also change live_init() to live_init("") to explicitly disable it
without removing calls to it.